Fuel 2009 pc game download
On-road and off-road bikes, cars, quads, trucks, buggies and dragsters take dangerous short-cuts, perform death-defying jumps and tear through spectacular cross-over points.
FUEL's landscape is powered by cutting-edge technology and, using satellite data, features some of the most exciting and inspiring areas of America - including the Grand Canyon, Yosemite National Park, Mount Rainier and much more. In FUEL, if you can see it, you can drive to it, taking any route - on or off-road - that you want.
CPU: Pentium D 3. So, the number of player-controller cars sharing the world at any one time is limited to That might sound like a desolate wasteland, but when you drive away from one crowd of people, the game will take them out of your world, and replace them with a new set of racing buddies.
We didn't see this in action, but Asobo assure us that this feels naturally like a full world. You just, won't see many people at once. It sounds like a logistical nightmare, and it's something that can only play out in the fullness of a well-populated release.
The race editor is a great addition, and it's something that'll add an appealing tinge of infinity to the game. You can drop up to 30 checkpoints on the game world, wherever you like, and challenge the game's Al - or any of the people currently sharing the world with you -to compete in your race. Other players will have the option to keep the race in their own banks to play later.
Make a particularly fun event and it might proliferate - you might even get challenged to your own race. The weather and day cycles add variety to the world. Fog rolls across the land in the morning, and the ravaged environment throws sandstorms, rain, blizzards and tornados out during the day. In some races, these moments are scripted - abandoned trucks are reliably launched at you, and the same pylons will topple across your path every time. But in the free-ride aspect of the game, it's all generated.
That I'm talking about a four-letter Codemasters racer and I haven't mentioned the racing aspect yet says something about the game. That's because there's so much new stuff to talk aboutjthe racing element - as enjoyable as it is - feels like the least surprising part of the game. But it'd be approaching unprofessional to ignore it, so here we go.
FUEL is no simulation. It's not a pure arcade racer, either - the lead character may have a tattooed-dude attitude look about him, but this isn't overpowered trick-driven gameplay where you earn boost by shunting and drifting. In fact, there's no boost button. Its inclusion was considered as were a lot of things, including cross-platform play but eventually decided against For some games, the replayability comes from mastering these tricks.
In FUEL, the replayability comes from the world, the flexibility, and the shortcuts. The vehicles open to you are diverse - from motorbikes, quad bikes and buggies, to muscle cars and trucks. The 10km diameter lake in the centre of the map causes an instant reset of your vehicle, if you drive into it, so it's natural to ask if there'll be any vehicles designed for water.
But his pride briefly gets the better of his professional PR facade, and he adds, "But there is something. Just ask yourself what the coolest thing you can do in an area like this would be. He might mean you get to freeze the lake, get out of your car and ice skate around. Even without boost and drift, the courses we played are highly entertaining, providing a fluid and enjoyable driving experience. Driving paths range from wide roads to goat paths, each with a type of vehicle best suited to it For this reason, some races will be limited to a particular vehicle.
Others related to a class of vehicle, still others to the two genus of off-road and on-road. Some races will have no restrictions at all, and the multiple paths available to players will be a triumph of balancing. If they work. Challenges are designed to add a bit of variety, and they range from finding and destroying a car to chasing a helicopter.
There's a long raid challenge, which is a four-hour race designed to induce dry-eyeballed epilepsy in a player's shredded nerves. The saving grace of the long raid is that it's completely optional. In terms of difficulty, the gold medal Al is unforgiving, and even though trailing cars are given a boost, that only takes you so far. There's certainly no power-ups. And this is the silver medal difficulty.
It can be more punishing. FUEL is looking audacious, gorgeous and strange. There are elements that throw up a bit of doubt - mainly how whether the online multiplayer will worl - but the proof of concept that we've seen and played is a good reason forward to summer. One aspect of the game that needs a fair amount of refinement is the on-screen GPS system. A solid set of arrows in the sky, the animation was so fast that it became the busiest thing on the screen, drawing your eyes away from the action.
Moreover, it was constantly recalculating itself so quickly that you could see it changing its mind during the tighter circuit races - it was far less stressful to turn it off. However, the GPS is also designed to adapt to your racing skills, alerting you to more hazardous routes, once it thinks it can trust you. There's plenty of months left to file down the GPS into something less obtrusive and more helpful, so let's hope they sort that out.
This download requires a ZIP compatible compressor. Leticia Sorivella. Antony Peel. Software languages. Author Codemasters. In FUEL, if you can see it, you can drive to it, taking any route - on or off-road - that you want. System Requirements. Minimum System Requirements. CPU: Pentium D 3. Game Size: 2. Tags: Racing.
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